Endure Electricity
(Abjuration)(Protection)

Range:  5 feet per level
Components:  V, S, M
Duration:  6 turns per level
Casting Time:  1 round
Area of Effect:  One creature
Saving Throw:  Negates

This spell is similar to the 2nd-level endure water (q.v.). It is completely alike, save that it offers protection from natural phenomena that are connected to electricity, instead of water.

